PvP, rallies, raiding, defending, Frankenstein — anything that generates a Report. This is where wars are won and lost. Understanding the combat report is the first step to building smarter.
After every troop battle, the game generates a Report — find it in Mail → Report tab. Most players glance at the win/loss and move on. But the report contains everything: troop counts, buff breakdowns, equipment comparisons, a round-by-round combat log, and the exact moment skills fired.
We'll walk through a real report, section by section. Each chapter below covers one part of the report, explains what the numbers mean, and links to guides on how to improve that area.
CerealKiller (CK) vs Calderon — a PvP attack on S497. This is a close fight: similar stats, similar gear, 21 rounds. It went long enough for skills to fire twice. Every section of the report has something to teach.
CK brought 8,726 T9 troops. Calderon brought 7,164 T10 troops. Higher tier, fewer troops. CK won — but lost 1,544 in the process. This wasn't a stomp.
The top of the report also shows the Mod Vehicle comparison — both sides' vehicle level and parts. Below that, scroll down to find the stat dashboard.
Troop Comparison — the bar at the top. CK's unit strength vs Calderon's. CK has more T9 troops; Calderon has fewer T10. The troop base is the foundation everything else multiplies.
Stat percentages — ATK, DEF, HP, DMG totals for both sides. CK has 806% ATK vs Calderon's 775% — close, but CK has the edge across every category. The green percentages (+70%, +44%) show how much comes from hero bonuses specifically.
The gap is tightest in ATK (806 vs 775) and widest in HP (135 vs 73). That HP gap will show up in the combat log.
Two buttons at the bottom: Troop Buffs and Combat Log. Both are essential. Let's start with Troop Buffs.
How to build a stronger troop baseTap "Troop Buffs" and the game breaks down every source of your total ATK, DEF, HP, and DMG. This is the most revealing part of the report — it shows you which levers each side pulled.
Read left (CK) vs right (Calderon) line by line. Here's what jumps out:
Heroes — CK's 300.3% ATK vs Calderon's 249.5%. These are hero passives — the heroes in your formation passively buffing every troop, every round. CK runs slightly stronger passive heroes. In DEF, the gap widens: 274.2% vs 164.0%.
Hero Equipment — Nearly identical. 124.4% vs 123.1% ATK. Both players invested in gear. In a close fight like this, the equipment gap isn't the deciding factor.
Mod Vehicle — Calderon actually leads here: 206.3% vs CK's 196.2%. One of the biggest single sources. Most players underinvest.
Faction Bonus — CK's 53% vs Calderon's 47%. Free power from running single-faction troops with same-faction heroes. Costs nothing but commitment.
The HP tab is where the real gap shows. CK's 135.6% vs Calderon's 73.0% — nearly double. That's mostly hero passives (115.9% vs 47.0%). This means CK's troops survive longer each round, which compounds across 21 rounds.
Every line in Troop Buffs is a lever. The report shows you which levers your opponent pulled harder than you.
Scroll up in the report to find the Hero Equipment Comparison. This shows every hero's gear side by side.
Both CK and Calderon have decent gear. This is why the Hero Equipment buff line was nearly identical (124.4% vs 123.1%). In a stomp, you'd see one side with empty gear slots.
The critical rule in troop battles: the game pools all hero equipment into one buff number. It doesn't matter which hero wears the Slayer. It matters that someone does. The "Hero Equipment" line in Troop Buffs is one number, summing every piece across all heroes.
In troop battles, who wears the gear doesn't matter. The total matters.
Two heroes with the same skill (Rain Fire) always deal identical damage — to the digit. 47,760 and 47,760 in the Calderon fight. 85,982 and 85,982 in another battle. Different equipment loadouts, same output. Because the pool is shared.
Tap "Combat Log" in the stat overview. Most players never open this tab. It's the most valuable part of the report.
First: both sides' starting HP. CK: 2,220,625. Calderon: 1,635,849. That's the HP gap from the troop buffs section showing up as real numbers. CK starts with 36% more health.
Then Round 1 begins. CK launches a normal attack, Calderon loses HP. Calderon counterattacks. This cycle repeats every round.
Something the game never explains: damage decreases every round as troops die. Fewer troops = less output. The stronger side degrades slower, creating a compounding advantage. By R10, Calderon's normal attack damage has dropped more than CK's.
Notice the fight hasn't ended. In the NKS example (a stomp), the fight ended at R6 — skills never fired. Against Calderon, the stats are close enough that both sides survive to R11.
At Round 11, every hero's active skill fires simultaneously. This is the burst round.
Look at CK's skill damage: Blade Storm hits for 71,218. Rain Fire hits for 47,760 — and it fires twice (two heroes with the same skill). Fire Barrage and Go Rex Go both hit 55,080. Eagle Strike hits 37,128.
A single skill round does roughly 7× the damage of a normal round. But there are 10 normal rounds between each skill round — so normal attacks still do most of the total damage over a long fight.
The pattern: skills fire at R11, R21, R31 — every 10 rounds. The cycle never changes. Compare R21 skill damage to R11 — it's lower. Skills degrade at the same rate as normal attacks because they draw from the same shrinking pool.
The fight ends after 21 rounds. CK won because of small edges compounding across every round: slightly better hero passives, much better HP (surviving longer each round), and a bigger troop base.
This wasn't decided by one big moment. It was decided by small buff edges compounding over 21 rounds.
Active Skill (Slot 1) — the burst at R11/R21/R31. Thousands of %. ~42 percentage points per skill book level.
Normal Attack (Slot 2) — fires every round. Hundreds of %. ~4 pts per book. 10× less impact per book than active.
Passive Skill (Slot 3) — always active, buffs the troop pool permanently. ~1% per book. Goes directly into the "Heroes" line in Troop Buffs. Highest leverage because it compounds through the entire stack.
We present the data from combat logs without guessing. A few questions remain genuinely unsolved.
Guy's Blade Storm (2586%) deals more damage than Tristan's Rain Fire (2668%) in the same round. A hidden per-skill variable must exist.
Farhad's Eagle Strike degrades at 16% per 10 rounds — 5× every other skill. Not in the description. Possibly a bug.
Yes, it affects troop damage — but barely. +0.37% per level. Over a full battle, it's a tiebreaker, not a lever.
If you've got combat data that might explain the Blade Storm paradox or Eagle Strike anomaly, PM CerealKiller in-game on S497.
Open your last battle in Mail → Report. Tap Troop Buffs. Find the line where you're weakest vs your opponent. That's your highest-leverage upgrade.