Team Composition

Heroes — which ones actually multiply your army?

Tier lists rank individual CP. But you don't fight individual heroes—you fight armies. The real question: which heroes make your entire army stronger, not just themselves? This is the principle that separates veteran rosters from rookie ones.

[01] The Principle
CerealKiller's hero roster page 1 — sorted by CP
CK's roster — S497, Mar 2026

The Core Idea

Every hero passive feeds your entire army. A +30% Fighter DEF doesn't just help the hero—it buffs all 5 heroes in the squad and all 18,000+ troops behind them. Pair that with a hero giving +14.5% Fighter HP, and you're not adding bonuses: you're multiplying them.

1.30 × 1.145 = 1.49. That's a 49% effective survivability boost from two passives that don't add.

This is the principle.

Find the DEF multiplier and the HP multiplier for your faction. Build them first. Everything else compounds on top. This one decision shapes your entire roster.

Troop Buffs ATK — Heroes 246.1% vs 132.8%. The multiplicative stack in real battle data.
246.1% vs 132.8% — passive stacking in real S497 battle
[02] Your Roster

Fighter Example

CerealKiller's S497 roster shows this principle in action. Start with the multiplicative core:

Tristan

Tristan

S-rank
+30% Fighter DEF
CP 4.67M
5★, Lv.79
Rain Fire 2,668%
Francis

Francis

S-rank
+14.5% Fighter HP
CP 3.63M
4★, Lv.77
Fire Barrage 2,000%

The Multiplicative Core

Tristan is your DEF anchor. Francis is your HP anchor. Together: 1.30 × 1.145 = 1.49. Every Fighter troop takes 49% less effective damage from turn 1. This single synergy is worth more than adding a third S-tier hero individually.

Tristan's the higher CP—balanced stats, highest damage potential. Francis is the physical wall—21,153 DEF, nearly unbreakable. But their real value is multiplicative. Every troop in your Spec Ops squad, every Fighter you train, every battle—both passives work silently.

[03] Supporting Cast

Supporting heroes

Once the multiplicative core is set, the remaining slots fill specific gaps. Each adds something the core pair doesn't.

Guy

Guy

S-rank
Highest Raw ATK
CP 3.09M
5★, Lv.78
Blade Storm 2,586%
Catherine & Rex

Catherine & Rex

S-rank
Second Tank
CP 2.24M
4★, Lv.78
Go Rex Go 2,000%
Who's your
pick?

Off-Faction

Support
Weapon Carrier
Varies
Faction diversity
Exclusive gear value

Guy adds strike power—highest ATK in the roster, 2,586% skill damage. Catherine & Rex fills the second tank slot and benefits directly from Tristan/Francis passives (they're Fighters). An off-faction hero (say, Natasha) carries an exclusive weapon with Troop DMG and Troop HP bonuses—more multiplicative reach to your entire army, worth more than a 5th faction hero's personal CP boost.

[04] The 5th Slot

The 5th slot decision

You've locked in Tristan, Guy, Francis, and Catherine & Rex. The faction bonus (15% ATK/DEF) already activates at 3+ Fighters. A 5th Fighter doesn't increase it. So this slot is: personal hero CP, or army-wide multiplier?

Option A: 5th Fighter (Farhad, A-tier, 4★)

CP 1,574,800 baseline. As a Fighter, he benefits from Tristan's +30% DEF and Francis's +14.5% HP personally:

1,574,800 × 1.30 × 1.145 ≈ 2,343,000 effective CP

Solid single hero. But brings zero army-wide multiplier. His value is his own combat stats, buffed by faction passives. Nothing more.

Option B: Weapon Carrier (Natasha + Blood Rose)

Natasha CP 1,927,750 (higher than Farhad). She's Shooter, so she doesn't benefit from Tristan/Francis passives. Her effective CP stays raw.

But Blood Rose (exclusive weapon) adds:

  • Troop DMG +4.6% (generic, applies to all troops)
  • Troop HP +4.6% (generic, applies to all troops)
  • Faction Counter +4.6%
  • Troop Capacity +5% at 4★

Every Spec Ops Fighter hits 4.6% harder AND survives 4.6% longer: 1.046 × 1.046 = 9.4% more effective power across your entire 18,000+ troop army.

What matters Farhad (Fighter #5) Natasha + Blood Rose
Hero Effective CP ~2.34M (boosted) ~1.93M (no boost)
Army-Wide Multiplier None +9.4% total power
Faction Bonus Already at 15% Still at 15% (4 Fighters)
Troop Capacity Bonus None +5%
Long-term value Locked to Fighters Activates for Shooters later

The Winner

Natasha + Blood Rose. A 9.4% army multiplier beats a 410K hero CP boost when you're commanding 18,000+ troops. The 5th slot isn't about faction purity—it's about total formation power. Blood Rose multiplies your entire army. Farhad only multiplies himself.

This decision shows the principle working again: pick multipliers, not individuals. Tristan is a multiplier (DEF). Francis is a multiplier (HP). Blood Rose is a multiplier (Troop DMG/HP). Farhad is just stats.

[05] Your Faction

Apply this to your faction

Fighters, Riders, Shooters — each has a multiplicative pair waiting. Find the DEF booster, find the HP booster, build them first.

Step 1

Find DEF booster. Look for "all [faction] DEF +" in hero passives. That's your Tristan. Build first.

Step 2

Find HP booster. Look for "all [faction] HP +" in hero passives. That's your Francis. They form the core together.

Step 3

Lock in 3+ faction heroes for 15% bonus. Tristan, Francis, and two strikers. Already covered.

Step 4

5th slot: choose the bigger multiplier. Another faction hero's personal CP, or an off-faction hero with an exclusive weapon carrying Troop DMG and Troop HP? Use the Farhad vs Natasha math above. The principle applies to all factions.

Multiply the DEF passive by the HP passive to evaluate strength. CK's 1.30 × 1.145 = 1.49 is a 49% boost. Anything above 1.35 is a solid core. Below 1.20, explore alternatives.

Why all three factions have this structure

It's not random. The game is designed to make all three factions feel viable. Three faction pairs × hero fragments × exclusive weapons × research trees = triple monetization. It works because the passives genuinely multiply—so the "balanced" approach feels rational even though it's the most expensive.

For C2P: Pick one faction. Stay there. Your resources compound fastest in one place. The cost to build a second faction's core + weapons + research to competitive depth is starting over.

[06] The Ceiling Gap

S-Tier vs A-Tier — the ceiling gap

Farhad is A-tier, solid, good at Lv.78. Guy at the same level is nearly 2× his CP (3.09M vs 1.57M). That's not skill or build—it's a ceiling gap baked into base hero stats.

A-tier heroes work for gathering, filling APC slots, faction coverage. But premium fragments go to your multiplicative core. The ceiling gap compounds—start early, pull further ahead.

[07] Hidden Multipliers

Honor level — another multiplicative layer

At 5★, heroes unlock Honor Level—global buffs to your entire army. Guy's Honor Level adds +100 ATK to all heroes and Fighter ATK bonuses. Another compound layer on top of passive stacking.

This is invisible to new players but it's why 3 maxed heroes beat 8 half-built ones. Concentration unlocks hidden multipliers.

[08] Gear Mechanics

Equipment pooling in troop battles

In PvP/rallies (troop battles), hero equipment gets summed into one pool. It doesn't matter who wears what—the total is what matters. CK fully equipped: 122.3%. NKS barely: 33.1%. Same heroes, same stats, completely different war outcome.

Hero Equipment Comparison — CK 122.3% vs NKS 33.1%. The pooled number is the only number that matters.
CK pooled: 122.3%. NKS pooled: 33.1%

Stop micro-managing individual gear slots. Level equipment evenly across 5 heroes. Same total boost, ~40% fewer Power Cores spent. In hero battles (Adventure/PvE), allocation matters—ATK gear for strikers, DEF for tanks. But in war? It's the pool. Combat Report Walkthrough →

[09] Investment Rules

Investment priorities

✓ Core first

Find your DEF + HP pair. All fragments go to them. This one decision shapes your entire roster.

✗ Fragment spreading

Every fragment on a non-core hero is one not deepening your multiplicative engine. Early concentration compounds fastest.

✓ Passive-role heroes

Gathering, research, construction heroes don't need fragments—they generate value from placement alone.

✗ New-gen heroes for C2P

Ryan, Shadow, Angela are fragment-hungry. A 5★ core beats a 1★ new-gen unless you're whale-level.

[10] Exceptions

When this doesn't apply

Exception

Whales building all 3 factions. Money removes constraints. Build three separate cores—concentration principle still works, just multiplied.

Exception

Arena ranking focus. Competitive PvP rewards counter-drafting. Single-faction rosters are predictable. Broader coverage needed.

Exception

Late-server joiners. Season 4+ meta is multi-faction norm. Adapt to server reality, not this guide.

Exception

Collectors over optimizers. Enjoying variety is valid. The math just doesn't compound as fast.